The thing about being a comic artist is that its hard for you to keep your identity. You can lose track of what you WANT and what you LIKE in pursuit of finding something, ANYTHING to pay the bills. Youre not a gallery artist whos free to follow your hearts contentyoure more of a chameleon who waits around for a script. And after working in comics for 6 years, my brain is now wired to be dependent on scripts in order to function.
In happens to most everyone in comics to some degree. Youre trained to NEED a writer, which might be why most guys never feel comfortable becoming their own writer. In my opinion, an artist who can also write is an artist who gives himself more options when the script is late. But most people dont think this way. There arent a lot of Phil Hesters, Paul Popes and Frank Millers in the world, and they had to fight to get what they wanted.
Of course, there are a lot of other reasons why comic artists lose their identity. They get extremely tired and burned out on deadlines. They spend so much time DRAWING that theres no time for exploration or messing around with new techniques. And theres always that pressure (at least in the US) to have some sort of house or mainstream style.
So there I was looking at a few scripts from Marvel and DC. And like I said, it was the first time Id ever experienced the rare opportunity to pick a script that I was actually into. And being a bit of a writer myself, I was able to see plot flaws and weak structures in one of the pitches. In fact, it was the pitch that DC thought I was most likely to pick simply because the writer had a bigger name than the other writers on the other two pitches. The editor was already moving forward with the project because what artist in their right mind would turn down a script by so-and-so (I cant mention his name)?
But I turned it out. I got on the phone and explained to the editor that, even though so-and-so is a name in comics, the script just wasnt grabbing me. And I was sure to be political. I didnt say this script sucks, I said this script could be great, but its just not me. And although he was nice on the phone, apparently he was really pissed off. I only found out through his assistant a week later at a lunch meeting. According to the assistant, he was so offended that he told his staff to not offer me work again. In the end I knew I was safe because the boss of Vertigo was on my side, which meant the editor couldnt hold the grudge for too long.
I didnt give that incident a lot of thought throughout the next year while I cranked on Hellblazer (and now Joe the Barbarian). But the other day I came across something in a Carl Sagan book.
In one chapter Carl describes how he had to decide if he wanted to take a job in biophysics or exobiology (they sound very similar to me as well, but apparently theres a difference). Carl ended up turning one down because, although he loved ALL science, he would rather work on something he loved because he knew it would inspire him to be his best.
Sounds obvious, but Id lost track of his point: we do our best work when were excited the project. And I think about how little Ive heard the question Sean, what are you INTO? What book would YOU like to draw? from an editor.
But at San Diego last month, a Marvel editor asked me this. And I didnt know what to say. I felt like a window inside my soul had been opened, one that had been slowly shut over the past 6 years. I finally answered Punisher, Logan, or Daredevil. Something cool but off the radar. He looked at me and said I looked like a Logan-kind-of-guy which made me feel great.
Why dont editors do that more often? Dont they know that if you put an artist on a book that he/she LIKES, he/she is more likely to kick some ass when it comes to the artwork? But I know a lot of editors dont have that kind of power and are just looking for people to fill in when another guy is late. It would be NICE if the industry worked like that (and it should work like that), but Im not naïve enough to think that it does.
To tie this all together, the book that I turned down has hit the shelves over the past few months. So I checked out some reviews the other day, curious if Id made a huge mistake in turning down a script by so-and-so. And the reviews of the book seem to give it around a C rating. The main complaint on the book was exactly the complaint I remember having when I read the pitch. Which made me feel totally justified when I walked away.
Theres no moral here. I dont want to talk anybody down and suggest that Ive found the way or anything that egotistical, but we can all agree on this: its way more fun to work on scripts with characters you enjoy. Its true that it hard to be picky when youre a freelancer, and we all have to take bad scripts from time to time to pay the piper. But even in comics, despite the wrap that youre a chameleon artist, being aware of what you WANT (and having the will to go after it) is not only a way of being happy, but also a way of protecting yourself.
No matter how hard you try on a book you dont like, the very NATURE that you dont like it means that youre not working at 100%. And since each book is like a resume for the next editor who comes along, why not fight for something you LOVE to ensure that the art is as good as you can make it?